Every Limited Edition not sold through Kickstarter and late backing will be available in the publisher’s store later but it will not include the Backing exclusive items listed above! So make sure to grab it now! ". It will be sold in two batches (500/500/250 each). Likewise, the Limited Edition - the one that comes with the SNES-style box - is noted as follows: "The Limited Edition will be limited to 1000 copies for Switch, 1000 copies for Playstation 4 and 500 copies for PC/Mac/Linux. They mention that (at least a version of) the slipcover and one of the collector's coins are backer exclusive, for instance.
Its also rather neat that the physical PC copies in I am guessing they will have a post-launch physical kit of some sort, but it may have less in it and/or be more expensive. They certainly did a nice job and it speaks to the faith they have in the title to prepare physical collector's kits like this. I expect we'll see more in time and hope it is worthwhile. There's a blurb on the story which seems a promising promising start if well implemented and expanded.
They haven't detailed the characterization yet as I'm guessing that this campaign may well affect it for instance, some of the already-met stretch goals added 2 new playable characters. I think it has the potential to be interesting indeed but yeah things are still so fluid at this time giving away lots of major plot elements probably may be premature. I'm not sure I'd characterize the robots as generic or inspired by the titles you listed they seem to have a stronger anime inspiration with a couple other contributing elements (ie Steampunk-ish etc) but that's my perception.Īs far as the story and script, we really won't know. Most of the other games listed (depending on many factors including size of team, tools, skills etc.) have artbook with early art that doesn't quite "fit", which is of course hashed out in development in the better titles Think of all those pages in artbooks where characters look completely different in different designs etc. I'm sure things will be polished quite a bit. I think its worth noting that thus far the game has been developed in someone's spare time over the past several years, so unpolished prototype-level art production is understandable.
As I write this, we're quite close to the 170K goal for "expanded airships and mech options" as its only a few hundred dollars away, and if we get the word out the 200K goal of "Special tag-team attacks" seems plausible as well Though the game achieved a great many goals, there are still a few (game content related) that have not yet been unlocked. They plan to leave up this store at least until the end of March 31, so check it out! Best of all, all purchases via the store continue to apply to the Stretch Goals.
Thankfully, all the items include the same content and are at the same prices as KS. Since the close of the Kickstarter campaign, they have a PayPal-based store hosted on their own website for new backers. There are also more in depth packages and extras/add-ons, including boxed editions for those who prefer physical ownership. It is scheduled for release within the next two years, they support Nintendo Switch and Playstation 4 consoles in addition to Windows/Mac/Linux PC support! At current, the cheapest pledge comes out to about $19 for a digital copy of the game on your platform of choice. For more information on the game check out its Kickstarter page here. Recently Chained Echoes successfully completed its Kickstarter campaign, with many stretch goals included! The game is an interesting homage to JRPGs from the SNES and PSX era, such as the Final Fantasy series, Chrono Trigger, and Xenogears.